With Berlin-based studio Point Blank Games, I developed the narrative for the action RPG game, Stray Blade, including robust backstory, lore, and culture to inspire level design, characters, architecture, weapons, and challenges.
Now the game is released, you can see those narrative elements at work.
Backstory
I created a crash course on all the history and lore of Acrea I had developed for our team. This presentation was used to catch them up on the background of our setting…
Characters
I developed a character profile for our hero’s loveable companion, Boji, the Xhinon Wolf. We used these in scripting cut scenes, and casting our voiceover actors.
And I worked with the art team to give backstory and characteristics to our monsters. For example:
With the game now available it’s so exciting to see those characters and environments in action.